Steven Spielberg’s Boom Blox for Wii Review
Had a tough day and punching the pillow just doesn’t cut it anymore? Steven Spielberg’s Boom Blox from EA Games for Wii may be the answer you are looking for. It’s kind of like old school Jenga, except the purpose of this game is to hit, throw, push and pull until you’ve destroyed everything in your path. So pretty much, it’s like Jenga on crack.
Controls:
Once you have passed training, you continue from one level to the next, earning a bronze, silver or gold status. Holding down the “B” button allows you to move around the object you are trying to knock down. You hold the “A” button to aim, then throw your arm back and release as if you’re pitching in baseball. The moving around took a few minutes to get used to, but aiming was difficult throughout. Unless you have a steady hand, aiming at a small space may require two hands: one to hold the button and the other to hold your other hand in place.
Graphics:
The graphics, although fun and colorful, include very distracting square shaped animals in the background that celebrate your victories and bow their head in shame at your losses. The blocks consist of different shapes some are like look like jenga pieces others like simple blocks that will create a bigger structure. At first when I hit the block shaped animals, I felt bad when I missed the puzzle and hit them, but after a few times, they should have learned their lesson and not have judged my Wii skills.
Playing the Game:
At first, I was a little skeptical; the training session seemed a tad long, but as it turns out, somewhat helpful once you get going. I really enjoyed the levels where you had to knock over numbered blocks and earn a certain amount of points to pass on to the next one. This included positive and negative numbers, so I really got to test my moving and aiming skills. Some of the levels are simple, but you may still try to take the hard route with the idea that the game creators are trying to trick you. However, there are other levels that are difficult to master. With those harder levels comes instant addiction. After 3 hours, I found myself mouth wide open and eyes tearing from not having blinked the entire time. When I was finally able to pry the controller out of my hand and mournfully unhook the wrist guard, I crawled into bed with a sore arm and a sense of relaxation brought on by hours of Boom Blox.
Conclusion:
Boom Blox is certainly different than most games I have played. I’m more used to playing a blood thirsty killer or rock star but I found the game to be a challenge, but in a good way. I was unable to get to any serious levels, but as a beginner, it was just fun knocking stuff down. This is certainly a nice addition to Wii lineup of games that takes full advantage already a dedicated Anger management therapy too pricey? Get this game.
The Good:
Perfect game for those who love Jenga or Strategy games.
The Bad:
The physics of the game could be a little frustrating at times and takes some getting used too.
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